Offline-First Architecture
Offline-first architecture treats local storage as the primary data source. Network connectivity is used for synchronization rather than as a requirement for application functionality.
Core Principles
| Principle | Description |
|---|---|
| Local-first | Write operations target local storage first, then synchronize to remote servers |
| Optimistic UI | The interface reflects changes immediately without waiting for server confirmation |
| Conflict resolution | The system handles data conflicts when multiple sources modify the same data |
| Background sync | Synchronization occurs automatically when connectivity is restored |
Architecture Pattern
UI <-> Local Database <-> Sync Engine <-> Remote Server
|
Pending Queue
Local Storage Options
| Platform | Storage Options |
|---|---|
| iOS | Core Data, Realm, SQLite, UserDefaults |
| Android | Room, Realm, SQLite, SharedPreferences |
| Cross-platform | SQLite, Realm, Hive |
Sync Strategies
Optimistic Updates
Implementation approach:
- Create the item locally with a pending status and save to the local database
- Update the UI immediately to reflect the new item
- Queue the creation operation for synchronization when connectivity is available
This pattern provides instant feedback to users while ensuring data is eventually synchronized with the server.
Conflict Resolution Strategies
| Strategy | Description | Trade-offs |
|---|---|---|
| Last-write-wins | The most recent write overwrites previous values | Simple to implement; may lose data |
| Merge | Combines changes when fields do not conflict | Preserves more data; complex to implement |
| User resolution | Presents conflicts to the user for manual resolution | Highest data accuracy; requires user action |
Network Monitoring
Implementation approach: Create a network monitor class that observes connectivity changes. On iOS, use NWPathMonitor to receive callbacks when network status changes. On Android, use ConnectivityManager with a NetworkCallback. When connectivity is restored, trigger the sync engine to process the pending queue of operations.
Design Considerations
| Consideration | Description |
|---|---|
| Data freshness | The acceptable age of cached data varies by application type. Messaging applications require near-real-time data; news readers tolerate older content. |
| Storage limits | Mobile devices have finite storage. Implement eviction policies for cached data. |
| Conflict frequency | Multi-device editing of the same data increases conflict likelihood. |
| Partial sync | Selective synchronization reduces bandwidth and storage requirements compared to full synchronization. |