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Offline-First Architecture

Offline-first architecture treats local storage as the primary data source. Network connectivity is used for synchronization rather than as a requirement for application functionality.

Core Principles

PrincipleDescription
Local-firstWrite operations target local storage first, then synchronize to remote servers
Optimistic UIThe interface reflects changes immediately without waiting for server confirmation
Conflict resolutionThe system handles data conflicts when multiple sources modify the same data
Background syncSynchronization occurs automatically when connectivity is restored

Architecture Pattern

UI <-> Local Database <-> Sync Engine <-> Remote Server
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Pending Queue

Local Storage Options

PlatformStorage Options
iOSCore Data, Realm, SQLite, UserDefaults
AndroidRoom, Realm, SQLite, SharedPreferences
Cross-platformSQLite, Realm, Hive

Sync Strategies

Optimistic Updates

Implementation approach:

  1. Create the item locally with a pending status and save to the local database
  2. Update the UI immediately to reflect the new item
  3. Queue the creation operation for synchronization when connectivity is available

This pattern provides instant feedback to users while ensuring data is eventually synchronized with the server.

Conflict Resolution Strategies

StrategyDescriptionTrade-offs
Last-write-winsThe most recent write overwrites previous valuesSimple to implement; may lose data
MergeCombines changes when fields do not conflictPreserves more data; complex to implement
User resolutionPresents conflicts to the user for manual resolutionHighest data accuracy; requires user action

Network Monitoring

Implementation approach: Create a network monitor class that observes connectivity changes. On iOS, use NWPathMonitor to receive callbacks when network status changes. On Android, use ConnectivityManager with a NetworkCallback. When connectivity is restored, trigger the sync engine to process the pending queue of operations.

Design Considerations

ConsiderationDescription
Data freshnessThe acceptable age of cached data varies by application type. Messaging applications require near-real-time data; news readers tolerate older content.
Storage limitsMobile devices have finite storage. Implement eviction policies for cached data.
Conflict frequencyMulti-device editing of the same data increases conflict likelihood.
Partial syncSelective synchronization reduces bandwidth and storage requirements compared to full synchronization.